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Dwelling

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  • Level 1 Dwelling
  • Level 2 Dwelling
  • Level 3 Dwelling
  • Level 4 Dwelling
  • Level 5 Dwelling
  • Level 6 Dwelling
  • Level 7 Dwelling
  • Level 8 Dwelling
  • Level 9 Dwelling
  • Level 10 Dwelling
  • Level 11 Dwelling
  • Level 12 Dwelling
A dwelling is a building that determines your population. Dwellings can go up to Level 12, and can hold up to 85 citizens each. To reach dwelling levels 11 and 12 you must have an architect. The more dwellings you have, and the higher the level they are at, will affect how high your population is.

Population

Population is the number of citizens you have in your castle or outpost. To read more about population, click the link in the above paragraph. This article will only cover the basics of population important to know if you are planning out at when you are upgrading your dwellings and adding new ones.

High Population: Benefits

Having a high population means that you will get more coins from the tax collector.

High Population: Downsides

One of the biggest problems often associated with having a high population is having a low public order. This can decrease productivity, which in turn will decrease the amount of resources you can produce in a given amount of time. If you are currently going through a food shortage, this will shorten the amount of time you have left before your soldiers desert.

However, if you plan on doing nothing in the Storm Islands, you can get a fair number of dwellings quickly, thus increasing the taxes earned without affecting Public Order elsewhere.

Dwelling Statistics

Spy Now, time to recheck those flanks......


Parts of this page have been identified as no longer being up to date with recently released material.

Image Building Level Level Required Resources Exp points Population Build time (hh:mm:ss) 
Wood Stone Keep Level 1 Keep Level 2 Keep Level 3 Keep Level 4 Keep Level 5
Dwelling1 Level 1 3 20 10 3 10 00:10:00 00:08:00 00:06:40 00:05:42 00:05:00
Dwelling2 Level 2 8 79 47 5

15

hh:mm:ss 00:15:00 00:30:40 00:26:17 hh:mm:ss
Dwelling3 Level 3 10 277 166 8 20 01:40:00 00:26:40 01:07:20 00:19:02 hh:mm:ss
Dwelling4 Level 4 14 707 636 11 25 02:33:20 01:06:40 02:07:46 01:49:31 hh:mm:ss
Dwelling5 Level 5 19 1,107 1,144 13 30 hh:mm:ss 03:52:00 02:35:33 02:13:20 hh:mm:ss
Dwelling6 Level 6 23 1,708 1,995 16 35 hh:mm:ss 05:24:00 04:11:06 03:35:14 hh:mm:ss
Dwelling7 Level 7 28 2,353 3,143 19 40 hh:mm:ss hh:mm:ss 06:44:00 05:46:17 hh:mm:ss
Dwelling8 Level 8 32 3,066 4,509 21 45 hh:mm:ss hh:mm:ss 08:12:53 07:02:28 hh:mm:ss
Dwelling9 Level 9 36 3,936 6,317 23 50 hh:mm:ss 11:58:24 09:58:40 08:33:08 hh:mm:ss
Dwelling10 Level 10 41 6,949 12,321 37 60 hh:mm:ss 30:10:28 25:08:44 21:33:12 hh:mm:ss
Dwelling11 Level 11 46 25,279 36,841 41 75 hh:mm:ss hh:mm:ss 26:09:26 22:25:14 hh:mm:ss
Dwelling12 Level 12 51 54,910 65,840 43 85 hh:mm:ss hh:mm:ss hh:mm:ss 28:46:11 hh:mm:ss

At all levels, Public Order decreases by one for each unit of population.

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