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My outpost

An occupied outpost, the blue circle indicates that it is yours

Vacant outpost

A vacant outpost

Outposts are a home away from home that produces their own resources. But unlike the castes outposts can only produce 2. EX: wood and food, or stone and food.

Just like the main castle, you can build most of your unlocked buildings in them (except for Taverns, Estates, Encampments, and research towers). There can only be two resources in a single outpost. However, one of those resources is always food. The resources it contains are shown on a miniature icon of the outpost on the world map. The amount of the resources in an outpost can vary (small, medium, large). It is possible to change the name of your outpost, with rubies, after you name it after capturing it. You can also abandon your outpost at any given time, so you can go for one closer, swapping with other players, or just retiring from the game for good. (Why would you wanna do that?).

Different Types of OutpostsEdit

There are 8 different types of outposts.

Outpost Occupancy Rate of Main Resource Occupancy Rate of Secondary Resource
Main Stone 6 Stone 2 food
Hill Stone 8 Stone 2 food
Main Wood 6 Wood 2 food
Hill Wood 8 Wood 2 food
Food + Stone 6 food 2 stone
Food + Wood 6 food 2 wood
Hilled food + stone 8 food 2 stone
Hilled food + Wood 8 food 2 wood

Capturing an OutpostEdit

Outposts can be obtained by building an Estate. Estates allow you to have castellans. Estates are unlocked at level 13. One available Castellan is required to capture an Outpost. Castellans are known for being extremely slow units but are faster with horses

Capturing an Unoccupied OutpostEdit

Castellans are still required to capture unoccupied outposts. However, there will be a handful of farmers already inhabiting the outpost. This basically runs through exactly like a normal attack. The empty outposts are similar to an L5 Robber Baron Castle, thus should be able to be done with around 20 Macemen, and 20 crossbowmen.

Capturing an Outpost that is Occupied by Another PlayerEdit

To capture an occupied outpost, it is required that you first defeat every soldier in it. This will run through like a normal attack. After winning the battle, the "occupation time" occurs.  The occupation time is a period of 24 hours where you do not have control of the outpost. During this time, you and your fellow alliance members can send support.  You must also defend the outpost from any incoming attack during this time. After the 24 hours are up, you will have full control of the outpost. You may start building, upgrading, and doing everything you can in your main castle. You will keep most of the buildings, even if your level is too low to unlock them unless they have been destroyed in battle. The majority of the buildings will be most likely burning heavily and some will be reduced to rubble.

Surrendering an OutpostEdit

Outposts can be also given up meaning having no control over them but you will get your castellan back to capture another outpost. If you decide to do this it is highly recommended to demolish any buildings so you can send it over using a marketplace (assuming you have one) make sure you also station any soldiers to another outpost or your main castle. The instructions are click World Map >> Find the outpost you don't want >> Go inside >> Then click Economy >> Then Management >> Click surrender outpost. Also once you surrender it you have 3 hours to change your mind.

Think Twice or three times.Edit

Many alliances take attacking and capturing outposts as an act of war. If you are part of an alliance, notify your leader and make sure you can handle them. You may go to war or plan a civilized trade with the other alliance. If you don't your alliance might get severe consequences and you might get kicked out. Or, just play it safe, and find an empty one.

Non-AllianceEdit

Still, make sure you can handle them and make sure you spy on them so you know what you are up against. It is highly recommended you have a friend attack them to make them weaker, then you should attack.

ProductionEdit

Outposts will produce 100% on the number of buildings described. For every building after that, it loses 25% production. The formula for determining the production power of the building is 0.75^(N), where N is the number above the production limit. For instance, if the outpost can support 6 Wood and 2 Farms, and you build 4 Farms, the 3rd Farm will produce 75% of it's limit, and the 4th Farm will produce 56.25% of its limit.

This multiplier is not static, and the most advanced buildings will get the highest production multiplier. However, with research, Public Order, VIP time, an Overseer, and production boosting buildings, you can get many more producing over 100% of the standard amount.

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