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Intro[]

My outpost

An occupied outpost, the blue circle indicates that it is yours

Vacant outpost

A vacant outpost, which is a 6 wood and 2 food outpost.

Outposts are occupiable places capable of producing only two kinds of resources, either a combination of both wood and food or stone and food. By capturing it, players can now build most structures in them, but with an exception for Taverns, the Estate, the Encampment, and the Research Tower. Any resource production that’s missing in the outpost will have all buildings related to that resource unavailable for construction as well.

Models[]

There are 8 different types of outposts. The resources an outpost is able to produce are shown on a miniature icon of the outpost in the world map. Below displays the following characteristics:

Image Outpost 100% workload of main resource 100% workload of secondary resource
Outpost stone,food (6,2) Stone & Food 6 Stone 2 Food
Outpost stone,food (8,2) Stone & Food + 8 Stone 2 Food
Outpost wood,food (6,2) Wood & Food 6 Wood 2 Food
Outpost wood,food (8,2) Wood & Food + 8 Wood 2 Food
Outpost food,stone (6,2) Food & Stone 6 Food 2 Stone
Outpost food,stone (8,2) Food & Stone + 8 Food 2 Stone
Outpost food,wood (6,2) Food & Wood 6 Food 2 Wood
Outpost food,wood (8,2) Food & Wood + 8 Food 2 Wood

Production[]

Outposts will produce 100% on the number of buildings described. For every building after that, it loses 25% production. The formula for determining the production power of the building is:

  • Production power = 0.75 * N , where N is the number above the production limit.

For instance, if an outpost can support 6 Wood and 2 Farms, and you build 4 Farms, the 3rd Farm will produce 75% of it's limit, and the 4th Farm will produce 56% of its limit. This multiplier is not static, and the most advanced buildings will get the highest production multiplier. However, with research, Public Order, VIP time, an Overseer, and production boosting buildings, you can get many more producing over 100% of the standard amount.

FAQ[]

Castellan[]

If you want to capture an Outpost, both an unoccupied and occupied (for details see below), you have to have an available Castellan. You can get Castellans by building an Estate, which unlocks at level 13. One extra Castellan is available with each level of the Estate, and it can be upgraded up to level 3 (you can therefore have a maximum of 3 extra Castellans, which means max 3 Outposts). One available Castellan is required to capture one Outpost. Castellans are known for being extremely slow but are faster (but still slow compared to commanders) with Stables. The further you capture, the more time required to landing the capture.

Capturing an Unoccupied Outpost[]

Castellans are still required to capture unoccupied outposts. However, there will be a handful of farmers already inhabiting the outpost. This basically runs through exactly like a normal attack. The empty outposts are similar to an Level 5 Robber Baron Castle, thus should be able to be done with around 19 horrors. It is recommended to take 8 Food Outpost so it can mount a lot of troops for future, and ones closes to the player.

Capturing an Outpost which is Occupied by Another Player[]

To capture an occupied outpost, it is required that you first defeat every soldier in it. This will run through like a normal attack. After winning the battle, the "occupation time" occurs. The occupation time is a period of 24 hours where you do not have control of the outpost. During this time, you and your fellow alliance members can send support. You must also defend the outpost from any incoming attack during this time. After the 24 hours are up, you will have full control of the outpost. You may start building, upgrading, and doing everything you can in your main castle. You can have most of the buildings which was there before you capture it, even if your level is too low to unlock them, and some buildings are turned into rubble after you occupied it. The majority of the buildings will be most likely burning heavily and some will be reduced to rubble. Even that building is 100%, it isn't turned into rubble, but even that building isn't burned, it can turn rubble, so be careful! It is possible to reduce capture time with sets of ordinary equipment (max -50% required occupation time during conquests) but you won't have a strong defensive castellan that is required to defend capture on outpost.

Some of the buildings such as Master Builder, Guardhouse, Stonemason, Floor mill, Barracks level 15, Stables level 2 or 3, Stronghold (PC only) will go to the previous owner's outpost inventory if they are place within a district, otherwise they will stay in the outpost. Items in this inventory can only be placed within a outpost. Relic Conservatory, Relic Greenhouse, Relic Bakery, Relic Quarry, Relic Woodcutter, Relic Storehouse, Apiaries, Brewery and all 3 districts (Inner, Trade, Military) will move to the previous owner's global inventory, which then can be placed anywhere.

Surrendering an Outpost[]

You can surrender your outpost, meaning having no control over them. All decorations and other Public order items, tools and relic production buildings will be back to your inventory. All the remaining buildings will vanish and outpost will only have level 1 Keep and will be just like a unoccupied outpost upon a successful surrender. You will get your castellan back to capture another outpost. If you decide to do this it is highly recommended to demolish any buildings so you can send it over using a marketplace (assuming you have one), donate the resources to your Alliance make sure you also station any soldiers to another outpost or your main castle or they will be lost.

The instructions are[]

  • Click World Map >>
  • Find the outpost you don't want >>
  • Go inside >>
  • Click Economy >>
  • Click Management >>
  • Click surrender outpost.

Once you surrender it, there will be a 24 hour waiting time before you can free your castellan. You have 3 hours to change your mind and cancel the surrendering process.

Some Things You Must Know[]

  • Many alliances take attacking and capturing outposts as an act of war. If you are part of an alliance, notify your leader and make sure you can handle them. You may go to war or plan a civilized trade with the other alliance. Keep in your mind if you capturing another outpost which is involved in war, you might get severe consequences and get kicked out.
  • All decorations, tools, relic buildings (Relic Production) are return to origin owner of outpost, so be careful! You won't get these assets after you occupy successfully. Only tools are installed in castle wall are remains.
  • If they are NOT in an alliance, still, make sure you can handle them and make sure you spy on them so you know what you are up against. It is highly recommended you have a friend attack them to make them weaker, then you should attack. But you must know if the target is not in alliance, but affiliated with a user in another alliance.
  • You cannot take an alliance member's outpost, which the member is with your alliance, or with alliance that you pact. However, like their main castle, you can support defense and trade resources to their outpost.
  • You still lose your honor if the attacker honor is lower than you, and the level of attacker is lower, or above 10 levels with you.
  • You can have Outpost in Beyond the Horizon (Secret Cities) too. The function is same as main server outposts.
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